Jul 10, 2009, 10:26 PM // 22:26
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#1
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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AoE Death Nova Buff/nerf
Well since death nova has a nice ending effect, but is extremely hard to use a human minus JQ bombing, I propose this
Death Nova: Enchantment Spell 10e 2c 0r For 10..25..35 Seconds, When Target Ally and All Allies in Area die, all adjacent foes take 5..38..55 damage and are poisoned for 1..5..8 seconds
Gives human the use to use it as an MM, damage is just a quick thought
Did a search couldn't find anything.
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Jul 10, 2009, 10:38 PM // 22:38
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#2
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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its fine how it is tho
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Jul 10, 2009, 10:57 PM // 22:57
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#3
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Ascalonian Squire
Join Date: May 2008
Guild: West Kentshire Pony Club [Pony]
Profession: Me/
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Quote:
Originally Posted by Coast
its fine how it is tho
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Have you ever tried using it on minions? Until we get a minion bar, I find this as the best way for a human to use it on minions. As far as I know, we don't have the tingly sense that heroes get when a minion is about to die.
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Jul 10, 2009, 11:09 PM // 23:09
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#4
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Academy Page
Join Date: Jun 2008
Location: England
Guild: HEH
Profession: A/D
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I think it would be a nice a idea although it should definatly be kept as a PvE/PvP split.
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Jul 10, 2009, 11:23 PM // 23:23
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#5
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Desert Nomad
Join Date: Jul 2008
Profession: A/W
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/notsigned
It's fine the way it is now.
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Jul 10, 2009, 11:33 PM // 23:33
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#6
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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You say fine as is, but not only is it near impossible to death nova more than 2-3 minions in battle (at least for me, due to minions helter skelter), and rarely do you stop for that long in PvE. It's in the death line, so I'm simply assuming it's for minions, because of course it's easily maintained on party members.
This lowers damage (Which can be lower than what I said) and lowers poison duration, and makes it possible to actually use on minions, with a larger energy cost.
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Jul 10, 2009, 11:37 PM // 23:37
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#7
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Frost Gate Guardian
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Quote:
Originally Posted by Sindo
Have you ever tried using it on minions? Until we get a minion bar, I find this as the best way for a human to use it on minions. As far as I know, we don't have the tingly sense that heroes get when a minion is about to die.
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I agree minon bar or atleast a way to cycle through minions is needed still..
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Jul 10, 2009, 11:46 PM // 23:46
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#8
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Krytan Explorer
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
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Although Shadow Form and other cheap skills may be misleading, Arena Net does not necessarily want to make things incredible easy for us. Part of the challenge of playing an effective minion bomber is correctly casting Death Nova, and that's what makes the build so powerful.
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Jul 10, 2009, 11:54 PM // 23:54
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#9
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The Greatest
Join Date: Feb 2006
Profession: W/
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The problem with this is, you're taking away about 50% of the damage. Personally I'd rather be able to run it on my heroes with it doing 105 damage as opposed to me running it with it doing 55 damage.
At least bring back the option to see minions while holding alt.
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Jul 11, 2009, 12:01 AM // 00:01
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#10
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by Arkantos
The problem with this is, you're taking away about 50% of the damage. Personally I'd rather be able to run it on my heroes with it doing 105 damage as opposed to me running it with it doing 55 damage.
At least bring back the option to see minions while holding alt.
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Well, it can apply it to every minion at once, effectively saving ~10 seconds, so for humans you're drastically increasing damage, and with heroes it's lower damage but more time saved. Just a matter of how you see it/use it.
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Jul 11, 2009, 12:06 AM // 00:06
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#11
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Forge Runner
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A Minion Bar added to the party window would be a more viable option. Leave the skill as is plz.
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Jul 11, 2009, 12:15 AM // 00:15
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#12
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Nope. Would rather have a minion bar.
/unsigned.
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Jul 11, 2009, 01:16 AM // 01:16
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#13
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Lion's Arch Merchant
Join Date: Dec 2006
Location: "Flame Shield On!"
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/signed + some changes.
Keep the damage and increase the cost. Either health sacrifice (and raise the energy cost to 10-15) or higher energy cost, like 15-25 (I'm leaning more towards 25).
Even if you had a minion bar, it would be far too tedious to choose each one to cast Death Nova on while keeping an eye on the field.
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Jul 11, 2009, 01:18 AM // 01:18
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#14
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by Ratson Itamar
/signed + some changes.
Keep the damage and increase the cost. Either health sacrifice (and raise the energy cost to 10-15) or higher energy cost, like 15-25 (I'm leaning more towards 25).
Even if you had a minion bar, it would be far too tedious to choose each one to cast Death Nova on while keeping an eye on the field.
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Obviously you've never played a BIP in urgoz or the likes before. It would be EASIER than that.
gg sir.
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Jul 11, 2009, 01:28 AM // 01:28
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#15
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Administrator
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A minion health bar panel would be better than this. /notsigned.
__________________
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Jul 11, 2009, 01:29 AM // 01:29
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#16
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Ascalonian Squire
Join Date: May 2009
Location: Kentucky
Guild: Knights of Ravens War [mvm]
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Well, on the up side you've got a lower total energy expenditure for the effect, ease of use for a human player. On the downside slightly lower damage/duration for heroes. I do think it should have a recharge in the suggested format and I don't really have a problem with it. I do think it would make minion bombing more accessible to human players, but it begs the question, what about Jagged bones? It's just as unwieldy for a human player.
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Jul 11, 2009, 01:29 AM // 01:29
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#17
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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This isn't generally to make death nova suck more in Sabway/Discord, It's to make Human MMs actually comparable to Heroes
Why take a hero MM over Human, Main reason? Death Nova, this way it's actually a viable and useful choice.
And a minion bar sounds more unlikely than a skill change
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Jul 11, 2009, 01:35 AM // 01:35
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#18
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by IronSheik
And a minion bar sounds more unlikely than a skill change
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Pet bar update says hi
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Jul 11, 2009, 01:37 AM // 01:37
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#19
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Lion's Arch Merchant
Join Date: Dec 2006
Location: "Flame Shield On!"
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Quote:
Originally Posted by ajc2123
Obviously you've never played a BIP in urgoz or the likes before. It would be EASIER than that.
gg sir.
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What? I didn't get your point, at all. I did however played my share as a bip.I have "biped" in the Deep and DoA for example but never in Urgoz (I was the tank at the time). Never liked the kurzick's emo territories. Again, what did you try to say? (really, I'm not being sarcastic)
Edit: Oh, you're just being a troll. Never mind. Sorry.
Quote:
Originally Posted by Marty Silverblade
A minion health bar panel would be better than this. /notsigned.
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IMO personal opinion it wouldn't. But beyond that, it's far more complicated than just adjusting a single skill. (I also feel that Jagged Bones needs the same kind of change).
Edit: Seems like IronSheik and Koji have beaten me to the punch. I really need to refresh more often before posting.
Last edited by Ratson Itamar; Jul 11, 2009 at 01:53 AM // 01:53..
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Jul 11, 2009, 02:00 AM // 02:00
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#20
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Quote:
Originally Posted by ajc2123
Pet bar update says hi
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Million skill updates and 1 pet update says hi
And ratson, troll is trying to imply bip is click-bip-click-bip
Minion party bar would be same, click-DN-click-Dn
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